First render test for Excellence. We want it shiny, colorful, fast, clear and texturless to speed up the process.
For this test I used the 3dsMax plug-in “greeble”, great tool if you want lot of détails without spend hours and hours. Of course this is for render test only, the final modeling will not used it that much.
With some mental ray shaders I can render diferents layer that I compose in photoshop or give to Spidyy who used it to made some nice in-game shader like water, glow or shadows (and maye be a lot more very soon : ) ? ) which add a lot “life” and details.